You can flee combat after all your troopers are gone, hire new ones, and find the same enemy with less crew to capture.Do not forget to turn off manual targeting or your turrets may destroy your prize.Capturing a ship is generally the quickest way to get a better ship, as purchase prices are very high.Omega Transport HQ sells a corvette and destroyer that hold relatively high numbers of troopers, making them a great option for the player looking to capture better ships.There is also a small chance that the grappler will cause the towed ship to explode, but the ship must be towed to a friendly anchor spot to be useable. The grapple beam can be broken by acceleration, and higher class ships are harder to tow.Viral torpedos are not worth it in the beginning, but the heavy weapon enhancement that gives a chance to kill veterans (enemy troopers) most definitely is.Both are recommended for capturing ships. The field Commander perk improves the strength of individual troopers, transporter enhancements improve the effectiveness of the group.There are many pages in this wiki on the subject, so this is merely a quick set of tips for the novice player who read them already: Capturing and selling ships is the most profitable method for the time invested and can be done very early on. Trading profit also gives experience rewards and is very helpful for leveling up. This route will help the "best buy" and "best sell" menus to make more sense. Thrusters are relatively inexpensive and have a high profit margin. One of the quickest trade routes to begin with is bringing thrusters from Plymouth Shipyard to Galway station. A high level science or maintenance mission is a boon to new players, providing huge rewards. Science and maintenance missions are simple and can be attempted at level 1. Missions take time, and combat missions have a huge range of enemy ship strength. There are 3 primary ways to acquire credits: missions, trading, and capturing ships. Available enhancements vary widely at different stations and planets. Enhancements can increase damage, shield strength, sensor range, number of troops transported at a time, and many other effects. Every hardpoint has enhancements that can be applied with different effects.Light weapons do not require ammunition - the numbers are there for the turret count, heavy weapons do - the numbers are there for the ammo count.Additional turrets must be purchased through the configure turret menu (on console) if the menu shows 1/4 or 1/2. If the turret shows x/4 it can hold more than one (specifically 4) of that weapon. Each hardpoint can contain several turrets (light hardpoints) and one missile launcher/heavy gun (heavy hardpoints).They are called bow, side(2x) and aft hardpoints. There are max four hardpoints for each: 4 light hardpoints and 4 heavy hardpoints.
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